Electronic Arts Inc.
🏢 View company profile →605Patents
581Active
605Granted
62Portfolio score
Filing activity: Oct 22, 1993 → May 7, 2024 · 15 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US6772195B1 | Chat clusters for a virtual world application | Physics | 860 | Expired |
| US6522333B1 | Remote communication through visual representations | Physics | 187 | Expired |
| US6404438B1 | Behavioral learning for a visual representation in a communication environment | Physics | 187 | Expired |
| US7680038B1 | Dynamic bandwidth detection and response for online games | Electricity | 170 | Active |
| US5806849A | Electronic game system with wireless controller | Physics | 153 | Expired |
| US10841236B1 | Distributed computer task management of interrelated network computing tasks | Electricity | 100 | Active |
| US7403202B1 | Computer animation of simulated characters using combinations of motion-capture data and external force modelling or other physics models | Emerging Cross-Sectional Technologies | 98 | Expired |
| US10535174B1 | Particle-based inverse kinematic rendering system | Physics | 82 | Active |
| US10459827B1 | Machine-learning based anomaly detection for heterogenous data sources | Physics | 77 | Active |
| US8069258B1 | Local frame processing to apparently reduce network lag of multiplayer deterministic simulations | Electricity | 75 | Active |
| US6669564B1 | Episodic delivery of content | Human Necessities | 74 | Expired |
| US8038535B2 | Collaborative online gaming system and method | Human Necessities | 68 | Active |
| US10713543B1 | Enhanced training of machine learning systems based on automatically generated realistic gameplay information | Physics | 60 | Active |
| US7156733B2 | Using shared files in a game console or computer for cross-game state sharing | Human Necessities | 60 | Expired |
| US9266017B1 | Virtual playbook with user controls | Physics | 59 | Active |
| US10657934B1 | Enhancements for musical composition applications | Physics | 57 | Active |
| US8678929B1 | Client-side prediction of a local game object to reduce apparent network lag of multiplayer simulations | Human Necessities | 56 | Active |
| US7159212B2 | Systems and methods for implementing shader-driven compilation of rendering assets | Physics | 46 | Expired |
| US6955605B2 | Episodic delivery of content | Human Necessities | 45 | Expired |
| US9616329B2 | Adaptive learning system for video game enhancement | Human Necessities | 45 | Active |
| US10022628B1 | System for feature-based motion adaptation | Human Necessities | 43 | Active |
| US9827496B1 | System for example-based motion synthesis | Physics | 43 | Active |
| US7824268B2 | Live hosted online multiplayer game | Human Necessities | 42 | Active |
| US9741146B1 | Kinetic energy smoother | Human Necessities | 42 | Active |
| US7671916B2 | Motion sensor using dual camera inputs | Physics | 42 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.