Bryan Tsao
25Patents
5h-index
8Co-inventors
58Inventor score
Filing activity: Jul 15, 2013 → Jun 15, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9452356B1 | System and method for providing virtual items to users of a virtual space | Electricity | 63 | Active |
| US9259642B1 | In-game building that receives stat boosts from troops | Human Necessities | 47 | Active |
| US9649554B1 | Facilitating users to obtain information regarding locations within a virtual space | Human Necessities | 13 | Active |
| US10828574B2 | System and method for providing virtual items to users of a virtual space | Electricity | 11 | Active |
| US11241629B2 | System and method for providing virtual items to users of a virtual space | Electricity | 6 | Active |
| US9457264B1 | System and method for providing speed-up quest offers to users during idle time | Human Necessities | 2 | Active |
| US9539502B1 | Method and system for facilitating chance-based payment for items in a game | Human Necessities | 1 | Active |
| US10115267B1 | Method and system for facilitating chance-based payment for items in a game | Human Necessities | 1 | Active |
| US9799163B1 | System and method for providing a currency multiplier item in an online game with a value based on a user's assets | Physics | 1 | Active |
| US9975045B2 | System and method for providing speed-up quest offers to users during idle time | Human Necessities | 1 | Active |
| US9928688B1 | System and method for providing a currency multiplier item in an online game with a value based on a user's assets | Physics | 1 | Active |
| US9669316B2 | System and method for providing virtual items to users of a virtual space | Electricity | 1 | Active |
| US9586133B1 | Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements | Human Necessities | 1 | Active |
| US10016688B1 | Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements | Human Necessities | 1 | Active |
| US11944910B2 | System and method for providing virtual items to users of a virtual space | Electricity | 0 | Active |
| US10016682B1 | In-game building that receives stat boosts from troops | Human Necessities | 0 | Active |
| US10279271B2 | System and method for providing virtual items to users of a virtual space | Electricity | 0 | Active |
| US11198070B2 | Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements | Human Necessities | 0 | Active |
| US10535227B1 | System and method for facilitating player payments for in-game actions through activities external to an online game | Physics | 0 | Active |
| US9656159B1 | System and method for facilitating player payments for in-game actions through activities external to an online game | Physics | 0 | Active |
| US10639555B2 | Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements | Human Necessities | 0 | Active |
| US11697070B2 | System and method for providing virtual items to users of a virtual space | Electricity | 0 | Active |
| US9968855B1 | System and method for providing virtual items to users of a virtual space | Electricity | 0 | Active |
| US10576374B1 | Facilitating users to obtain information regarding locations within a virtual space | Human Necessities | 0 | Active |
| US9666018B1 | In-game building that receives stat boosts from troops | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.