Jacek Kwiatkowski
49Patents
3h-index
65Co-inventors
66Inventor score
Filing activity: Dec 18, 2002 → Sep 26, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10109039B1 | Display engine surface blending and adaptive texel to pixel ratio sample rate system, apparatus and method | Physics | 10 | Active |
| US10290141B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 6 | Active |
| US10430147B2 | Collaborative multi-user virtual reality | Electricity | 5 | Active |
| US10878614B2 | Motion biased foveated renderer | Physics | 3 | Active |
| US10251011B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 3 | Active |
| US10242486B2 | Augmented reality and virtual reality feedback enhancement system, apparatus and method | Electricity | 2 | Active |
| US10591971B2 | Adaptive multi-resolution for graphics | Emerging Cross-Sectional Technologies | 2 | Active |
| US10235794B2 | Multi-sample stereo renderer | Physics | 2 | Active |
| US10880666B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 2 | Active |
| US7245640B2 | Packet origination | Electricity | 2 | Expired |
| US10896657B2 | Graphics with adaptive temporal adjustments | Physics | 2 | Active |
| US10628907B2 | Multi-resolution smoothing | Physics | 2 | Active |
| US11120766B2 | Graphics with adaptive temporal adjustments | Physics | 1 | Active |
| US11145106B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 1 | Active |
| US11438722B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 1 | Active |
| US10908865B2 | Collaborative multi-user virtual reality | Electricity | 1 | Active |
| US10152822B2 | Motion biased foveated renderer | Physics | 1 | Active |
| US11354848B1 | Motion biased foveated renderer | Physics | 1 | Active |
| US11164352B2 | Low power foveated rendering to save power on GPU and/or display | Emerging Cross-Sectional Technologies | 1 | Active |
| US10964091B2 | Augmented reality and virtual reality feedback enhancement system, apparatus and method | Electricity | 1 | Active |
| US11030712B2 | Multi-resolution smoothing | Physics | 1 | Active |
| US11106274B2 | Adjusting graphics rendering based on facial expression | Physics | 1 | Active |
| US11257180B2 | Thread serialization, distributed parallel programming, and runtime extensions of parallel computing platform | Physics | 0 | Active |
| US11816384B2 | Regional adjustment of render rate | Physics | 0 | Active |
| US10452552B2 | Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.