Patent · US Active

Filtering for 3D scene rendering using ray divergence

US10026213B1 · kind B1 · utility

6Cited by
0References
35Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMar 23, 2016
Grant dateJul 17, 2018
Priority date
Expiry dateSep 16, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/06
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems and techniques relating to scene rendering in computer graphics applications, such as rendering a scene using image based lighting, include a method including: performing, by a computer, ray tracing for a scene to be rendered by the computer, wherein performing the ray tracing include calculating a ray spread value for a ray propagated through the scene, the ray spread value being calculated based on a reflection geometry of at least one surface within the scene, and calculating a ray divergence value for the ray propagated through the scene, the ray divergence value being calculated based on one or more material properties of the at least one surface; defining, by the computer, a filter using both the calculated ray spread value and the calculated ray divergence value; and rendering, by the computer, the scene using the filter.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.