Digital media environment for processing vector objects of vector artwork
US10043233B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Jul 20, 2017 |
| Grant date | Aug 7, 2018 |
| Priority date | — |
| Expiry date | Jul 20, 2037 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T11/60
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Techniques for processing vector objects of vector artwork in a digital media environment are described in which the number of vector objects are adaptively reduced at low zoom levels. In an example, a central processing unit (CPU) of a computing device accesses a set of vector objects that are smaller than the size of a pixel in a vector artwork to be rendered by a GPU of the computing device. The CPU selects a subset of the set of vector objects from within the area of the pixel, such as based on locations of the vector objects within the pixel. The CPU generates an additional vector object based on colors of the subset of vector objects. The CPU then outputs the additional vector object in the vector artwork to the GPU, and the GPU renders the additional vector object in the vector artwork.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.