Patent · US Active

Method and apparatus for representing a virtual object in a real environment

US10043315B2 · kind B2 · utility

4Cited by
31References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 8, 2016
Grant dateAug 7, 2018
Priority date
Expiry dateAug 13, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The invention relates to a method for representing a virtual object in a real environment, having the following steps: generating a two-dimensional representation of a real environment by means of a recording device, ascertaining a position of the recording device relative to at least one component of the real environment, segmenting at least one area of the real environment in the two-dimensional image on the basis of non-manually generated 3D information for identifying at least one segment of the real environment in distinction to a remaining part of the real environment while supplying corresponding segmentation data, and merging the two-dimensional image of the real environment with the virtual object or, by means of an optical, semitransparent element directly with reality with consideration of the segmentation data. The invention permits any collisions of virtual objects with real objects that occur upon merging with a real environment to be represented in a way largely close to reality.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.