Patent · US Active

System and method for implementing a plurality of games

US10043340B2 · kind B2 · utility

0Cited by
4References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 10, 2015
Grant dateAug 7, 2018
Priority date
Expiry dateJul 15, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3283
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The gaming machine (1) includes a processor (4) with associated memory (5) implementing one of the games, a communications bus (6), a game display (7) for displaying information related to the progress of the game, a game identification display (8) for displaying an image—forming part of the game's resource data set—to allow a potential user to identify the game presently being provided as well as game specific information such as payouts, rules and so on, and a user interface device (9) as user-operable buttons. An output device (10) outputs to the central controller (2) machine performance messages (11) containing machine performance information as time since last play, total drop, total drop over a period of time, total return to player, return to player over a period of time, technical aspects of the gaming machine, and the like.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.