Patent · US Active

Systems, devices, and methods for virtual and augmented reality sports training

US10071281B1 · kind B1 · utility

12Cited by
20References
13Claims
0Family size

Assignee

Inventor

Key dates

Filing dateFeb 21, 2017
Grant dateSep 11, 2018
Priority date
Expiry dateFeb 21, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/21
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Disclosed are systems, devices, and methods for using virtual or augmented reality in sports training, an exemplary method including detecting a position of a real ball, determining a trajectory for a virtual ball, the trajectory intersecting with the detected position of the real ball, displaying, by a virtual or augmented reality display device, a virtual pitch of the virtual ball along the trajectory intersecting with the detected position of the real ball, detecting, by a sensor included in a glove worn by the player, vibrations caused by an impact between a bat held by the player and the real ball, determining whether a level of the vibrations is within a predetermined range, sending a signal, to a speaker, when the level of the vibrations is within the predetermined range, to cause the speaker to emit an audible tone, and emitting, by the speaker, the audible tone.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.