Patent · US Active

Method of synchronizing online game, and server device

US10080968B2 · kind B2 · utility

10Cited by
1References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateNov 14, 2017
Grant dateSep 25, 2018
Priority date
Expiry dateNov 14, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5533
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.