Systems and methods for procedural game content generation via interactive non-player game entities
US10086276B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 3, 2015 |
| Grant date | Oct 2, 2018 |
| Priority date | — |
| Expiry date | Mar 13, 2037 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/825
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Systems and methods for providing content in a virtual space are presented herein. The content may be generated in the virtual space by a non-player game entity. The non-player game entity may be associated with generating a particular type of content in the virtual space. The users may deploy the non-player game entities in the virtual space in order to generate the corresponding non-player game entity-generated content in the virtual space. The non-player game entity-generated content may be implemented through procedural placement of elements of the content within the virtual space. The non-player game entity-generated content comprise one or more of static content, moving content, interactive content (e.g., a game), and/or other types of content.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.