Patent · US Active

Systems and methods for procedural game content generation via interactive non-player game entities

US10086276B2 · kind B2 · utility

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1References
16Claims
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Key dates

Filing dateDec 3, 2015
Grant dateOct 2, 2018
Priority date
Expiry dateMar 13, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/825
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods for providing content in a virtual space are presented herein. The content may be generated in the virtual space by a non-player game entity. The non-player game entity may be associated with generating a particular type of content in the virtual space. The users may deploy the non-player game entities in the virtual space in order to generate the corresponding non-player game entity-generated content in the virtual space. The non-player game entity-generated content may be implemented through procedural placement of elements of the content within the virtual space. The non-player game entity-generated content comprise one or more of static content, moving content, interactive content (e.g., a game), and/or other types of content.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.