Patent · US Active

Tessellation method using recursive sub-division of triangles

US10096155B2 · kind B2 · utility

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1References
20Claims
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Key dates

Filing dateJun 6, 2016
Grant dateOct 9, 2018
Priority date
Expiry dateNov 24, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/205
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A tessellation method uses tessellation factors defined for each vertex of a patch which may be a quad, a triangle or an isoline. The method is implemented in a computer graphics system and involves comparing the vertex tessellation factors to a threshold. If the vertex tessellation factors for either a left vertex or a right vertex, which define an edge of an initial patch, exceed the threshold, the edge is sub-divided by the addition of a new vertex which divides the edge into two parts and two new patches are formed. New vertex tessellation factors are calculated for each vertex in each of the newly formed patches, both of which include the newly added vertex. The method is then repeated for each of the newly formed patches until none of the vertex tessellation factors exceed the threshold.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.