Patent · US Active

Systems, devices, and methods for virtual and augmented reality sports training

US10118080B2 · kind B2 · utility

4Cited by
11References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateFeb 21, 2017
Grant dateNov 6, 2018
Priority date
Expiry dateFeb 21, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09B19/0038
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Disclosed are devices, systems, and methods for training a player to hit a ball at a target using a virtual or augmented reality display device, an exemplary method including detecting a position of a real ball, determining a trajectory for a virtual ball, the trajectory intersecting with the detected position of the real ball, displaying, by the virtual or augmented reality display device, a virtual pitch of the virtual ball along the trajectory intersecting with the detected position of the real ball, displaying, by the virtual or augmented reality display device, a target towards which the player should hit the real ball, determining whether the real ball is hit at the target, and providing an indication of whether the real ball is hit at the target.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.