Patent · US Active

Dynamic physical agent for a virtual game

US10143919B2 · kind B2 · utility

2Cited by
16References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 6, 2015
Grant dateDec 4, 2018
Priority date
Expiry dateDec 7, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63H2200/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems, methods and articles of manufacture for creating out-of-game objectives for a computer game. Embodiments include determining user identification information identifying a user account within a computer game. Communications with a first physical device are established. In response to an in-game event within the computer game, embodiments configure the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditions that are satisfied when data collected using one or more sensors of the first physical device exceeds a defined threshold value, and that, when satisfied, indicate the first out-of-game activity is completed. Upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, embodiments affect one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.