Proxy layer for game input abstraction
US10147272B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 25, 2014 |
| Grant date | Dec 4, 2018 |
| Priority date | — |
| Expiry date | Dec 13, 2036 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/3244
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
An abstraction layer in a gaming environment intercepts calls to standard random number and user selection functions and returns data based on game operating mode and data availability. When operating as a Class 2 game, random number data may be received from a server while in a Class 3 game, random numbers may be received from a local random number generator. In a history mode or power recovery mode, calls for both random numbers and user selections may be supplied from a file storing data from a previously played or an interrupted game, respectively. Pay table testing may be accommodated by using predetermined random numbers resulting in known reel or other outcome states. The abstraction layer isolates game code from the unique requirements of the different modes of operation required for operating environment or regulatory compliance.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.