Patent · US Active

Systems and methods for triggering action character cover in a video game

US10183222B2 · kind B2 · utility

7Cited by
2References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 1, 2016
Grant dateJan 22, 2019
Priority date
Expiry dateSep 28, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/837
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods are provided in which a character possessing a weapon is displayed in a scene along with first and second affordances. Responsive to first affordance user contact, scene orientation is changed. Responsive to second affordance user contact with a first status of the weapon, a firing process is performed in which the weapon is fired and the weapon status is updated. When (i) the first and second affordances are user contact free or (ii) the second affordance is presently in user contact and there is a second weapon status, firing is terminated. Alternatively, when the second affordance is presently in user contact and there is a first weapon status, the firing is repeated. Alternatively still, with (i) present first affordance user contact, (ii) a first weapon status, and (iii) no present second affordance user contact, the firing is repeated upon second affordance user contact.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.