Patent · US Active

Enhanced electronic gaming machine with dynamic gaze display

US10198904B2 · kind B2 · utility

2Cited by
0References
20Claims
0Family size

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Key dates

Filing dateSep 6, 2017
Grant dateFeb 5, 2019
Priority date
Expiry dateSep 6, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.