Patent · US Active

Ambisonic audio rendering with depth decoding

US10231073B2 · kind B2 · utility

6Cited by
7References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 16, 2017
Grant dateMar 12, 2019
Priority date
Expiry dateJun 16, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04S2420/11
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

The methods and apparatus described herein optimally represent full 3D audio mixes (e.g., azimuth, elevation, and depth) as “sound scenes” in which the decoding process facilitates head tracking. Sound scene rendering can be modified for the listener's orientation (e.g., yaw, pitch, roll) and 3D position (e.g., x, y, z). This provides the ability to treat sound scene source positions as 3D positions instead of being restricted to positions relative to the listener. Sound scene rendering can be augmented by encoding depth to a source directly. This provides the ability to modify the transmission format and panning equations to support adding depth indicators during content production. Unlike typical methods that apply depth cues such as loudness and reverberation changes in the mix, this method would enable recovering the distance of a source in the mix so that it can be rendered for the final playback capabilities rather than those on the production side.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.