Video decoding using point sprites
US10237566B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 1, 2016 |
| Grant date | Mar 19, 2019 |
| Priority date | — |
| Expiry date | Apr 22, 2037 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04N19/436
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
A GPU loads point sprites that represent coded blocks of transform coefficients of one or more frames encoded in a bitstream and loads a transform kernel as a transform kernel texture. The GPU constructs an output frame using an inverse transform on the coded blocks of transform coefficients by transforming the point sprites with the transform kernel texture and by optionally dequantizing the point sprites. A single render pass may be used in which the rasterization formula performs the inverse transform and optionally dequantization. To preserve bandwidth, a CPU may refrain from sending the GPU at least some zero valued transform coefficients for the point sprites. Also, to reduce processing, the transform coefficients can remain in a zig-zag arrangement. The transform kernel texture used in the decoding can correspond to a modified version of the basis matrices used to encode the frame, which compensates for the zig-zag arrangement.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.