Patent · US Active

Geometry shadow maps with per-fragment atomics

US10255717B2 · kind B2 · utility

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1References
20Claims
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Inventor

Key dates

Filing dateNov 1, 2016
Grant dateApr 9, 2019
Priority date
Expiry dateJan 8, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/80
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Embodiments of the present invention are directed to techniques for improving the efficiency of shadow mapping by using highly optimized hardware-accelerated rasterizers. Embodiments of the present invention use a shader (such as a fragment or compute shader) to construct advanced shadow maps which store a list of polygons that intersect each pixel, and synchronizing read/write operations (e.g., with atomics) to ensure consistency of the texture accesses when managing the per-texel triangle lists during creation. By using these hardware-accelerated and optimized techniques, high quality hard shadows can be produced during real-time rendering, as performed in graphics processing engines, for example. Moreover, this technique can be synchronized with other pre-fragment features that are becoming increasingly prevalent and efficient in the latest processing architectures.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.