Patent · US Active

Method for skinning technology based on extended position based dynamics and for weight retargeting in character animation

US10275922B2 · kind B2 · utility

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5Claims
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Key dates

Filing dateSep 21, 2017
Grant dateApr 30, 2019
Priority date
Expiry dateOct 7, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/21
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Disclosed relates to a method for skinning technology based on extended PBD and for weight retargeting in character animation. A corresponding tetrahedral mesh is generated for a given triangular mesh; a tensile constraint, a volume constraint, a self-collision constraint and an energy constraint of the extended PBD are initialized for the tetrahedral mesh, and vertex weights of the triangular mesh and the tetrahedral mesh are optimized simultaneously; the deformations of the triangular and the tetrahedral meshes are implemented through LBS technique; deformation results of the LBS are optimized through extended PBD; the joint region of the triangular mesh is smoothed through a Laplacian smoothing; bi-harmonic distance fields of the original mesh and a new mesh are calculated respectively, and two corresponding vertices of the mesh are given and a prediction function is defined; A weight retargeting algorithm is implemented in the present application and has a good practicability.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.