Patent · US Active

System and method for providing in-game pricing relative to player statistics

US10286325B1 · kind B1 · utility

2Cited by
0References
16Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 3, 2017
Grant dateMay 14, 2019
Priority date
Expiry dateMay 3, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.