Patent · US Active

Modular accessory for video gaming

US10286328B2 · kind B2 · utility

4Cited by
7References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 9, 2016
Grant dateMay 14, 2019
Priority date
Expiry dateSep 5, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63H3/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and method for using a modular game accessory to play a video game. A smart toy is presented that can be reconfigured by the player on the fly while playing the video game by adding and removing modules. When the smart toy is reconfigured, the capabilities of the player's in-game avatar are modified accordingly. In this way, the smart toy exists as a hybrid of a physical toy and video game avatar. Modules for modifying the smart toy can represent components and crew of the vehicle represented by the smart toy, and different modules can offer different capabilities to the in-game avatar.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.