Use of virtual-reality systems to provide an immersive on-demand content experience
US10289193B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 18, 2017 |
| Grant date | May 14, 2019 |
| Priority date | — |
| Expiry date | Jul 1, 2037 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T19/006
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Embodiments are directed toward providing an interactive atmosphere for sharing on-demand content among multiple users in a virtual-reality environment. Each user utilizes a content receiver or virtual-reality headset to receive on-demand content. Each respective content receiver collects virtual-reality information associated with the user of that respective content receiver. This virtual-reality information includes movement information that describes movement of the user and look information that identifies a virtual look of the user. Content receivers share this virtual-reality information with each other so that each content receiver can generate a virtual-reality environment specific for its respective user along with the shared on-demand content. As each user physically moves his or her body, each virtual-reality environment adjusts to accommodate for these movements throughout the virtual-reality environment. This virtual-reality environment allows users to consume the same on demand content together and to interact with each other and the content itself.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.