Patent · US Active

Use of virtual-reality systems to provide an immersive on-demand content experience

US10289193B2 · kind B2 · utility

8Cited by
8References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 18, 2017
Grant dateMay 14, 2019
Priority date
Expiry dateJul 1, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T19/006
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Embodiments are directed toward providing an interactive atmosphere for sharing on-demand content among multiple users in a virtual-reality environment. Each user utilizes a content receiver or virtual-reality headset to receive on-demand content. Each respective content receiver collects virtual-reality information associated with the user of that respective content receiver. This virtual-reality information includes movement information that describes movement of the user and look information that identifies a virtual look of the user. Content receivers share this virtual-reality information with each other so that each content receiver can generate a virtual-reality environment specific for its respective user along with the shared on-demand content. As each user physically moves his or her body, each virtual-reality environment adjusts to accommodate for these movements throughout the virtual-reality environment. This virtual-reality environment allows users to consume the same on demand content together and to interact with each other and the content itself.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.