Patent · US Active

Animation generation method, terminal and storage medium using action data, rigs, and fused bone data

US10332298B2 · kind B2 · utility

1Cited by
1References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 27, 2017
Grant dateJun 25, 2019
Priority date
Expiry dateMay 27, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L51/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An animation generation method is performed by at least one processor, and includes obtaining an animation generation instruction, obtaining first bone data for a virtual target and first rig data for the virtual target, based on the animation generation instruction, obtaining an action identifier, and obtaining action data, second bone data for an additional element, and second rig data for the additional element, based on the action identifier. The method further includes fusing the first bone data and the second bone data to obtain fused bone data, controlling the fused bone data to change with time, based on the action data, and rendering an animation, based on the fused bone data controlled to change with time, the first rig data, and the second rig data.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.