Patent · US Active

Game program and information processing device

US10335678B2 · kind B2 · utility

6Cited by
20References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 23, 2015
Grant dateJul 2, 2019
Priority date
Expiry dateNov 4, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.