Patent · US Active

Device and method to compute shadow in a 3D scene

US10339703B2 · kind B2 · utility

1Cited by
2References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 11, 2015
Grant dateJul 2, 2019
Priority date
Expiry dateNov 4, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/06
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Shadow is computed in a lighted 3D scene, based on a depth map. For each depth map element, following geometric information is stored: depth value, coordinates of vertices and local depth variation of a surface element. Also, ray intersection is tested for a pixel with the surface element having depth computed from the depth and local depth variation, taking into account the coordinates of vertices. A minimum depth associated with the surface element is further computed from the geometric information, with which the depth of a pixel is compared. The pixel is classified as lit if the depth is lower than the minimum depth, and as shadowed if the depth is greater and if a ray intersection is found for the pixel with the surface element from the ray intersection testing. The invention can provide a fast solution for high-quality shadow.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.