Patent · US Active

Gaming system and method providing a skill-based wagering game with an average expected payback percentage determined based on player skill level

US10347082B2 · kind B2 · utility

0Cited by
28References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 11, 2017
Grant dateJul 9, 2019
Priority date
Expiry dateAug 11, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3267
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.