Patent · US Active

Interactive control management for a live interactive video game stream

US10348795B2 · kind B2 · utility

1Cited by
2References
17Claims
0Family size

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Inventors

Key dates

Filing dateJul 20, 2017
Grant dateJul 9, 2019
Priority date
Expiry dateSep 15, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N5/268
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Technologies are described for enabling interactivity with video games by viewers of a live video game streaming service. For example, messages can be received indicating interactive control events initiated by remote viewers of a live interactive video game stream. A control state data structure can be maintained that comprises control state for the received interactive control events. The control state data structure can maintain separate control state for each of a plurality of time periods (e.g., each time period corresponding to one or more video frames). Actions in the video game can be activated based on the control state data structure.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.