Patent · US Active

Systems and methods for providing a video game using information stored by physical objects

US10376776B2 · kind B2 · utility

11Cited by
7References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 20, 2016
Grant dateAug 13, 2019
Priority date
Expiry dateOct 27, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/95
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and method for providing a video game using information stored by physical objects are disclosed. The video game may take place in a virtual space. Users may access the virtual space via client computing platforms. Users may participate in the video game by controlling game entities in the virtual space. Individual ones of the game entities may be associated with individual physical objects. The information stored by individual physical objects may be implemented by virtue of a client computing platform receiving the stored information. The information may be implemented independently from gameplay in the virtual space using the associated game entity. For example, a physical object may store information related to a “limited edition” version of an associated game entity that may only be implemented in the virtual space by virtue of the information being received from the physical object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.