Patent · US Active

Object detection and interaction for gaming systems

US10403083B2 · kind B2 · utility

0Cited by
7References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 16, 2017
Grant dateSep 3, 2019
Priority date
Expiry dateOct 16, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3211
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.