Patent · US Active

Play for fun network gaming system and method

US10403091B2 · kind B2 · utility

2Cited by
409References
7Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 8, 2015
Grant dateSep 3, 2019
Priority date
Expiry dateDec 6, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3241
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.