Play for fun network gaming system and method
US10403091B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Oct 8, 2015 |
| Grant date | Sep 3, 2019 |
| Priority date | — |
| Expiry date | Dec 6, 2037 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/3241
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.