Patent · US Active

Gaming system in which skill level is determined and used to vary game play difficulty

US10417875B2 · kind B2 · utility

0Cited by
1References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 14, 2017
Grant dateSep 17, 2019
Priority date
Expiry dateJan 15, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3244
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming machine having an electronic display which displays a plurality of empty drinking cups. A game controller causes the display of a ball and its movement toward and into one of the empty cups. A game play mechanism allows the player to direct the movement of the ball. If the player is successful in movement of a ball into a cup, the cup and the ball is then removed from the display. During play of the game, an amount of sobriety is determined in accord with the number of cups removed by the player. In accordance with the amount of sobriety determined, the cups are displayed in wobbling movement in order to give amusement to the game as well as difficulty in the play.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.