Patent · US Active

Personal items network, and associated methods

US10427050B2 · kind B2 · utility

0Cited by
352References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 10, 2015
Grant dateOct 1, 2019
Priority date
Expiry dateJan 22, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04W4/33
  • WIPO fieldMedical technology
  • WIPO sectorInstruments

Abstract

A system employs data taken from monitor devices and applies that data to video games, arcade games, computer games and the like (collectively a “game”) to “personalize” the game to real ability and persons. For example, when a monitor device is used to capture airtime (and e.g., heart rate) of a snowboarder, that data is downloaded to a database for a game and used to “limit” how a game competitor plays the game. In this way, a snowboard game player can compete against world-class athletes, and others, with some level of realism provided by the real data used in the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.