Personal items network, and associated methods
US10427050B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 10, 2015 |
| Grant date | Oct 1, 2019 |
| Priority date | — |
| Expiry date | Jan 22, 2037 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04W4/33
- WIPO fieldMedical technology
- WIPO sectorInstruments
Abstract
A system employs data taken from monitor devices and applies that data to video games, arcade games, computer games and the like (collectively a “game”) to “personalize” the game to real ability and persons. For example, when a monitor device is used to capture airtime (and e.g., heart rate) of a snowboarder, that data is downloaded to a database for a game and used to “limit” how a game competitor plays the game. In this way, a snowboard game player can compete against world-class athletes, and others, with some level of realism provided by the real data used in the game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.