Patent · US Active

Framework, devices, and methodologies configured to enable gamification via sensor-based monitoring of physically performed skills, including location-specific gamification

US10441847B2 · kind B2 · utility

2Cited by
1References
25Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 27, 2016
Grant dateOct 15, 2019
Priority date
Expiry dateMay 27, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63B60/46
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

The application relates to technological frameworks whereby user skill performances are monitored using Performance Sensor Units (PSUs), and data derived from those PSUs is processed thereby to determine attributes of the user skill performances. For example, the identification of attributes of performances is used to drive computer processes, such as computer processes described herein. Particular focus is given to technologies which enable the gamification of skills via delivery of competitive challenges, such challenges being driven by data derived from PSUs that monitor physical performances. For example, in one embodiment users compete in the context of performing a particular skill or skills “better” than others (for example in the context of amplitude, power, accuracy, successive completions, and so on).

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.