Modeling interactions between simulated characters and real-world objects for more realistic augmented reality
US10445940B2 · kind B2 · utility
Assignees
Inventors
Key dates
| Filing date | Mar 15, 2018 |
| Grant date | Oct 15, 2019 |
| Priority date | — |
| Expiry date | Mar 15, 2038 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2215/16
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.