Patent · US Active

Modeling interactions between simulated characters and real-world objects for more realistic augmented reality

US10445940B2 · kind B2 · utility

2Cited by
12References
20Claims
0Family size

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Key dates

Filing dateMar 15, 2018
Grant dateOct 15, 2019
Priority date
Expiry dateMar 15, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2215/16
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.