Patent · US Active

Gaming machine and methods of providing games to players having player characters and enemy characters

US10453305B2 · kind B2 · utility

2Cited by
37References
22Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 16, 2015
Grant dateOct 22, 2019
Priority date
Expiry dateJul 26, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/34
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels, detects a triggering condition occurring with the primary game and responsively displays a secondary game. The secondary game includes a player character and an enemy character being displayed on an animated game field. The gaming machine randomly selects an enemy strength value associated with the enemy character, randomly selects a player strength value associated with the player character, and determines an outcome of the secondary game including whether the player character defeats the enemy character as a function of the player strength value and the enemy strength value.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.