Patent · US Active

System and method for providing loyalty-based virtual objects across various media including gaming devices

US10482712B2 · kind B2 · utility

3Cited by
1References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 2, 2017
Grant dateNov 19, 2019
Priority date
Expiry dateJan 9, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3258
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.