Patent · US Active

Multi-touch object inertia simulation

US10503395B2 · kind B2 · utility

0Cited by
59References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 4, 2018
Grant dateDec 10, 2019
Priority date
Expiry dateJan 4, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2203/04808
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.