Patent · US Active

Managing game sessions in a social network messaging system

US10518181B2 · kind B2 · utility

1Cited by
3References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 31, 2017
Grant dateDec 31, 2019
Priority date
Expiry dateSep 17, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L63/0421
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.