Virtual gaming system based on previous skills-based events
US10524008B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 5, 2018 |
| Grant date | Dec 31, 2019 |
| Priority date | — |
| Expiry date | Jul 20, 2038 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/3288
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
A system has a database that stores a plurality of audio/visual clips. Further, the system has a memory device that has a buffer with a threshold quantity of memory blocks. In addition, the system has a processor that receives the plurality of audio/visual clips in an ordered sequence for a virtual sports game. The processor also writes one or more frames of a first audio/visual clip to the buffer. Further, the processor allocates the threshold quantity of memory blocks such that the processing speed of writing one or more frames of a second audio/visual clip to the buffer is faster than a broadcast frame rate for broadcasting the first audio/visual clip. In addition, the processor writes the one or more frames of the second audio/visual clip to the allocated threshold quantity of memory blocks of the buffer.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.