Patent · US Active

Virtual gaming system based on previous skills-based events

US10524008B2 · kind B2 · utility

4Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 5, 2018
Grant dateDec 31, 2019
Priority date
Expiry dateJul 20, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3288
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A system has a database that stores a plurality of audio/visual clips. Further, the system has a memory device that has a buffer with a threshold quantity of memory blocks. In addition, the system has a processor that receives the plurality of audio/visual clips in an ordered sequence for a virtual sports game. The processor also writes one or more frames of a first audio/visual clip to the buffer. Further, the processor allocates the threshold quantity of memory blocks such that the processing speed of writing one or more frames of a second audio/visual clip to the buffer is faster than a broadcast frame rate for broadcasting the first audio/visual clip. In addition, the processor writes the one or more frames of the second audio/visual clip to the allocated threshold quantity of memory blocks of the buffer.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.