Patent · US Active

Virtual reality garment capable of jamming user movement

US10528138B2 · kind B2 · utility

9Cited by
2References
5Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 4, 2016
Grant dateJan 7, 2020
Priority date
Expiry dateFeb 19, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/017
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.