Apparatus and methods for monitoring and filtering player inputs made in a video gaming system
US10546447B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 27, 2017 |
| Grant date | Jan 28, 2020 |
| Priority date | — |
| Expiry date | Dec 18, 2037 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07F17/3276
- WIPO fieldControl
- WIPO sectorInstruments
Abstract
A method includes receiving game command input signals on a game controller signal input path to a gaming device and splitting the game command input signals from the game controller signal input path onto a signal monitoring path. Game command data representing the game command input signals from the monitoring path are stored and used in evaluating two or more game control aspects associated with the game command data to produce a respective automation probability for each game control aspect. The respective automation probabilities for each game control aspect are combined to produce an overall automation probability value. A participation status of the player may then be modified in response to a characteristic of the overall automation probability value.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.