Patent · US Active

Path planning for virtual reality locomotion

US10573071B2 · kind B2 · utility

28Cited by
9References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 29, 2018
Grant dateFeb 25, 2020
Priority date
Expiry dateJun 29, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2200/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method, computer readable medium, and system are disclosed for computing a path for a user to move along within a physical space while viewing a virtual environment in a virtual reality system. A path for a user to physically move along through a virtual environment is determined based on waypoints and at least one characteristic of the physical environment within which the user is positioned, position data for the user is received indicating whether and how much a current path taken by the user has deviated from the path, and an updated path is computed through the virtual environment based on the waypoints and the at least one characteristic of the physical environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.