Patent · US Active

Glitch feature for user edited video games

US10589177B2 · kind B2 · utility

1Cited by
0References
18Claims
0Family size

Assignee

Inventor

Key dates

Filing dateApr 20, 2018
Grant dateMar 17, 2020
Priority date
Expiry dateApr 20, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6018
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An in-game video game editing system and method is provided. An electronic processor executes a game software application to generate, on a display, a graphical gameplay interface including a plurality of sprites and a graphical editing panel listing predetermined modifications. The electronic processor receives a selection of one of the predetermined modifications ad determines a type of the predetermined modification. The type indicates whether the predetermined modification includes adding a new sprite or selecting an existing sprite. Based on the type, an existing sprite is selected from the graphical gameplay interface. The electronic processor then adds a block of code to the selected sprite based on the predetermined modification to generate a modified sprite, and executes the block of code to provide the modified sprite on the graphical gameplay interface.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.