Patent · US Active

Method and device for computing a path in a game scene

US10593110B2 · kind B2 · utility

3Cited by
0References
9Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 31, 2017
Grant dateMar 17, 2020
Priority date
Expiry dateMay 31, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/66
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method and device for computing a path in a game scene according to embodiments of the present disclosure, comprising: dividing the game scene into a plurality of first areas; dividing each of the first areas into a plurality of convex polygons, based on features of the game scene; combining adjacent convex polygons into a plurality of second areas; computing a first path from a first point to a second point, said first path passing through a group of second areas of said plurality of second areas; and computing, based on the first path, a second path from the first point to the second point, said second path passing through a group of convex polygons of said group of second areas.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.