Patent · US Active

System, method, and computer program product for extracting location information using gaming technologies from real world data collected by various sensors

US10603591B1 · kind B1 · utility

17Cited by
0References
8Claims
0Family size

Inventor

Key dates

Filing dateNov 2, 2018
Grant dateMar 31, 2020
Priority date
Expiry dateNov 2, 2038

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/131
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and processes provide a solution to object identification in images using a game environment to confirm the presence (or absence) of suspected points of interest in the real-world. A game environment uses data gathered by real-world sensors to replicate a real-world location as a gaming environment. Unconfirmed suspected points of interest (locations and/or objects) may be placed into the game environment. Various types of game play may be used to have players interact with the game environment. The actions by players may confirm whether a suspected point of interest is actually present in the real-world. Confirmation data of the presence of points of interest may be forwarded to an external database which may update a map file based on the data provided by player interaction in the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.