Patent · US Active

Using sharding to generate virtual reality content

US10607654B2 · kind B2 · utility

0Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 9, 2018
Grant dateMar 31, 2020
Priority date
Expiry dateFeb 9, 2038

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N9/8205
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

The disclosure describes using sharding generate virtual reality content. A method includes receiving raw virtual reality video data recorded by a camera array, wherein the camera array includes three or more camera modules. The method further includes defining shards of the raw virtual reality video data in a state file. The method further includes assigning each of the shards to a corresponding worker node in a set of worker nodes. The method further includes updating the state file to include metadata that describes a location of each of the shards at the corresponding worker node in the set of worker nodes. The method further includes providing the metadata to the set of worker nodes. The method further includes processing the shards to generate one or more virtual reality video renders for each shard, where each virtual reality video render combines the raw video feeds into a single video file.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.