Patent · US Active

Gaming robot

US10610792B2 · kind B2 · utility

9Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 9, 2018
Grant dateApr 7, 2020
Priority date
Expiry dateMar 9, 2038

Classification

  • Technology area (CPC Y)Emerging Cross-Sectional Technologies
  • CPC primaryY10S901/28
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Examples of a gaming robot are described. The gaming robot may be controlled by a computing device such as a smartphone or tablet. The gaming robot may be used in solo or group gaming activities. In one case a gaming robot has one or more primary modules. These include a main module with a main processing module to control at least one locomotion module of the gaming robot in response to commands received from the computing device. Secondary modules may be attached to the primary modules via mechanical couplings and electrical interfaces. The main processing module is configured to obtain data identifying the secondary module from the secondary module via the electrical interface, and transmit the data to the computing device. The computing device alters the commands sent to the main processing module based on the data obtained from the secondary module such that control of at least one locomotion module is modified based on connection of the secondary module.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.