Method for controlling game character and method for controlling virtual control component
US10625151B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Mar 2, 2018 |
| Grant date | Apr 21, 2020 |
| Priority date | — |
| Expiry date | Mar 2, 2038 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/64
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
The method for controlling a game character includes: obtaining a user initial indication position p1 in response to a screen-sliding operation of a user; monitoring a screen-sliding operation track of the user, and obtaining a user current indication position p2; calculating a moving distance between the user current indication position p2 and the user initial indication position p1 as |u|=|p2−p1|; comparing the moving distance |u| with a first preset threshold S1; and generating, according to the vector u=p2−p1, an operating instruction for controlling the game character. By means of the control method, a user may control a game character without being restricted, and may perform more flexible and fluent operations, thereby greatly improving the user experience of a game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.