Patent · US Active

Method for controlling game character and method for controlling virtual control component

US10625151B2 · kind B2 · utility

1Cited by
1References
11Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 2, 2018
Grant dateApr 21, 2020
Priority date
Expiry dateMar 2, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/64
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The method for controlling a game character includes: obtaining a user initial indication position p1 in response to a screen-sliding operation of a user; monitoring a screen-sliding operation track of the user, and obtaining a user current indication position p2; calculating a moving distance between the user current indication position p2 and the user initial indication position p1 as |u|=|p2−p1|; comparing the moving distance |u| with a first preset threshold S1; and generating, according to the vector u=p2−p1, an operating instruction for controlling the game character. By means of the control method, a user may control a game character without being restricted, and may perform more flexible and fluent operations, thereby greatly improving the user experience of a game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.