Patent · US Active

Reality-based three-dimensional infrastructure reconstruction

US10636209B1 · kind B1 · utility

15Cited by
0References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 13, 2019
Grant dateApr 28, 2020
Priority date
Expiry dateSep 13, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/36
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Two-dimensional aerial images and other geo-spatial information are processed to produce land classification data, vector data and attribute data for buildings found within the images. This data is stored upon a server computer within shape files, and also stored are source code scripts describing how to reconstruct a type of building along with compiled versions of the scripts. A software game or simulator executes upon a client computer in which an avatar moves within a landscape. A classifier classifies a type of building in the shape file to execute the appropriate script. Depending upon its location, a scene composer downloads a shape file and a compiled script is executed in order to reconstruct any number of buildings in the vicinity of the avatar. The script produces a three-dimensional texture mesh which is then rendered upon a screen of the client computer to display a two-dimensional representation of the building.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.