Reality-based three-dimensional infrastructure reconstruction
US10636209B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 13, 2019 |
| Grant date | Apr 28, 2020 |
| Priority date | — |
| Expiry date | Sep 13, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2210/36
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Two-dimensional aerial images and other geo-spatial information are processed to produce land classification data, vector data and attribute data for buildings found within the images. This data is stored upon a server computer within shape files, and also stored are source code scripts describing how to reconstruct a type of building along with compiled versions of the scripts. A software game or simulator executes upon a client computer in which an avatar moves within a landscape. A classifier classifies a type of building in the shape file to execute the appropriate script. Depending upon its location, a scene composer downloads a shape file and a compiled script is executed in order to reconstruct any number of buildings in the vicinity of the avatar. The script produces a three-dimensional texture mesh which is then rendered upon a screen of the client computer to display a two-dimensional representation of the building.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.